Duckling Games
We're a two-person indie studio scoping down to ship. Short, weird, handcrafted games — the kind two friends can actually finish.
★ Our Story ★
Duckling Games started the way most small studios do — over a long chat about the games we wished existed. Cozy without being thin. Weird without being mean. Small enough to actually finish.
We're two friends now — an artist and a programmer — and we're moving to a smaller scope so we can actually ship. Our first released game is Cobb Can Move. Our cozy Mars sim Distant Land is on hold for the foreseeable future while we focus on smaller experiments.
★ EST. 2026 — A DUCKLING GAMES PRODUCTION ★
★ What We Believe ★
Small on purpose
Tiny teams finish games. We'd rather ship one cozy world than promise ten.
Built in the open
Devlogs, roadmaps, beta sign-ups — you see the messy middle, not just the trailer.
Made to be loved
Handcrafted art, handwritten dialogue, no AI slop. If it's in the game, a duckling made it.